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The voice talent for the leads are spot-on, but there were a few weak links, and I’m going to assume they were pulling in a few favours, Kickstarter backers or the developers. SAM-53 is a gentle giant, similar to The Iron Giant or perhaps the Laputa robots in Laputa. Without a doubt, the art style is superb Tina is the cute Vanellope von Schweetz with an oversized head, as cruelly (but amusingly) observed by a bouncer. In the year it’s set, 2062 and Neo-Berlin, cyberspace is a big deal, and most people are jacked in, and quite bizarrely, on the streets. The locations in Encodya echo a classic, with slightly limited places to visit, gradually unlocking new ones, accessible from a fast travel map, eventually interconnecting with the last. An inventory is on-demand, flicking the mouse wheel back and forth to have it appear on the screen, and your options include inspecting the item or combining/using with something else. A Point Here, A Click ThereĪs a conventional point and click, you use the cursor to navigate and interact with this futuristic world. Sometimes, NPCs will refuse to speak with one of them, while other times, the respective protagonist will unlock a secret of sorts. She will be your doorway for human communication, while SAM-53 engages with fellow robots. The Amika 500? The best! Source: Screen captureīut she’s ultimately a good girl and far from a brat. Tina likes to bend the rules a bit, while SAM-53 likes to follow them but breaks them for Tina. Both usually offer the same results, but with a response based on their character. You play both Tina and SAM-53 and can switch between the two on the fly.
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Straightaway, we’re in familiar territory as Encodya shifts into gloriously rendered cutscenes for the intro and intermissions between key events, then seamlessly melts into the story. So, is it a point and click dystopia or utopia? Encodya Review This got annoying quickly.Hell Pie Is A Vulgar Display Of Swinging (It’s Great!)īeginning with creator (not the Creator) Nicola Piovesan’s Kickstarter campaign, the development of Encodya has expanded into a much bigger game than was proposed. As with no pointer, Tina or SAM-53 would need to be in the right place to interact with it. The bit that did not work was interacting with objects. They have changed the usual point and click for a left stick movement. So it is possible to swap between Tina and SAM-53.Īs ENCODYA was a PC game, the porting over control wise was a bit hit and miss. Also, depending on the puzzle or the interactions that are needed, are also character specific.
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Then you realise that you have missed combing an item, you will kick yourself (I did not do this… Honest!). This is annoying, as if you miss out a step in the set method of solving a puzzle, there is potential to be stuck at this puzzle for a while and be slightly stressed out. But with the nostalgia comes the overly irritating only one solution to every puzzle method of solving. GameplayĮNCODYA sticks to the point-and-click roots with picking up everything, even if you don’t need it and talk to anything and anyone you can to get hints and more about the story. For the most part, this works, but some of the dialog is well bad. The story is good it tries to keep the comedy of Monkey Island while adding in an emotional connection between the pair. This sends Tina and SAM053 on an adventure spanning different realities, solving puzzles and not to mention talking to everyone and picking up everything you can.
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On a day like any other Tina comes across a message left by her father to finish his plan to save the world. They just about get by in this dystopian world, that’s run by mega corporations. Being an orphan, Tina and SAM-53 have made their home on the rooftops of Neo-Berlin. And follows a nine-year-old Tina and her robot SAM-53. Review Rush was kindly supplied with a review code.ĮNCODYA is set in Neo Berlin 2062.
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